his designs are completely lacking in artistic elegance brutalist, minimalist, cold functionality, and less and less of any sembalance of humanoid traits as the further up you go in his tech tree. well, as much as you can expect.ĬABAL, on the other hand.
Tiberian odyssey mod free#
Plus, while hard-coded to remove all emotion except for dogmatic loyalty to Kane, the Marked still mostly have individual free will. That's kinda my thought process as well: While the MoK and CABAL are both cyborg factions, despite bodily mutilation being present in both groups, the MoK are much more human (for lack of a better term) and artistically sleeker, given their religious bent which is present in all of Nod. The basic goal is a single mechanic that distinguishes cyborg infantry from other infantry and cyborg vehicles from other vehicles, while connecting the cyborg infantry to the cyborg vehicles.Ī part of me is thinking along the lines of "takes damage from EMP, but isn't disabled by it." So Cyborg infantry would be distinct from other infantry in that they suffer an effect from EMP attacks, while Cyborg vehicles would be distinct from other vehicles in that they aren't disabled by EMP attacks (just damaged by them).Īnother possibility would be something related to veterancy, although I'm not sure what would work there. Of course, that leads me back to another thing that I've been trying to puzzle out/define/create: a Unified Cyborg Theory (the name's mostly a joke). Keep the Tiberian Sun-style Cyborgs as cannon-fodder.Keep CABAL as the Cyborg faction, but with largely non-humanoid Cyborgs - more like robots with wetware CPUs than humans with prosthetic guns.Make the Marked of Kane the Cyborg faction and turn CABAL into the Robot faction (the difference being?).Of course, this wouldn't really fit with the idea of CABAL as the "Cyborg faction," but there are a number ways to reconcile that: I think that the CABAL Trooper you noted earlier is a good template - mechanical, relatively minimalist, and not much in the way of humanoid components. Heck, maybe the Flying Wasp concept perhaps? Also taking from MO 3.0, perhaps something like the Chinese Dragonfly? Still haven't gotten around to CABAL's air forces, so. unique design preferences, and it stands out in regards to Nod's missiles or GDI's autocannons. For CABAL's T2 anti-aircraft vehicle, perhaps something like MO 3.0's Gehenna Platform? It works given CABAL's more. Launches multiple attack drones to destroy any enemy aircraft that enter its airspace. Outpour Air Defense: Based on Tiberian Odyssey's WIP Capturable Drone Bay. Shoots a highly-powerful energy blast to destroy enemy tanks. Outburst Tank Defense: Based on C&C4 Nod Blast Turret concept art. Plasma residue is extremely corrosive and poisonous, leaving deadly gases after killing enemy infantry. Shoots piping-hot plasma pulses fired from four high-precision plasma cannons that melt enemy infantry's flesh in seconds.
![tiberian odyssey mod tiberian odyssey mod](https://www.ppmsite.com/news/imgcache/2019/2470120211_uNLr7lG.png)
Outbreak Infantry Defense: Based on Tiberian Odyssey's Defiler Turret. I had this in my previous draft before, and it's awesome, so why not? Hydra Platform: Based on the Hydra Anti-Personnel Droid concept. Being an anti-everything T1 unit feels really unbalanced and redundant. Not sure whether or not to also make this CABAL's basic anti-tank or anti-aircraft vehicle. So explosive bloody giblets for everybody. and these buzzsaws are also combined with old GDI Explosive Disc technology. though in a twist, this unit can actually shoot said buzzsaws. Primarily an anti-infantry unit equipped with buzzsaw blades. Buzzsaw Droid: Based on the 'Buzzsaw' Battle Droid concept.
![tiberian odyssey mod tiberian odyssey mod](https://i.ytimg.com/vi/kITDRnCriQQ/maxresdefault.jpg)
Might as well throw in some Star Wars Probe Droid elements in here as well. Recon Droid: Based on the Recon Droid concept. Abduction: Taking the Scrin Wormhole logic you target two separate places on the map, where in the first spot a Subterranean Driller pops up and abducts said hapless infantry and drills back down, and in the second spot the Driller pops back up and spawns freshly-converted Cyborgs under your command. Cleaver Mines: You can set down a minefield composed of Twisted Insurrection's Cleaver Drones, which upon being stepped on by infantry or driven over by tanks, they immediately explode into a bloody orgy of razor-sharp sawblades. You target a designated area on the map, and then three HSDs pop up and immediately target whatever enemy units are within the designated radius, and explode upon them. Hunter-Seeker Droids: Making their return from TS. Came up with a few more CABAL unit ideas, but they could use some more refinement: